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Noble Korhedron

Joined: 30 Jul 2006 Posts: 59 Location: Co. Offaly, Eire.
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Posted: Fri Aug 28, 2009 2:02 am Post subject: GW DUBLIN - 1000 pts Touranment Report - 22.08.09 |
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Hi all! Well, I said I would supply it and here it is, the report on said 1000 pts Tournament - in which I took both 3rd Place AND Best Painted Army!
My army is as follows, the same 1000 pts force featured in my Chaos massacre battle report.
My army list was as follows.
Player: Robert Tedders
Race: The Empire (Men)
Army: The Waldenhof Garrison
Points: 995 pts
Character(s):
Wizard Bart Von Lenk (65), with h’ weapon, Lv. 2(35), and 2 Dispel scrolls (50). 150 pts
Character(s) total: 150 pts
Core:
10 Handgunners (80), with h’ weapons, handguns and marksman (5) with Hochland rifle (20). 105 pts
25 Spearmen (125), with h’ weapons, spears, l’ armour, shields (25) and full command (20). 170 pts
Detachment: 10 Swordsmen (60), with h’ weapons, l’ armour and shields. 60 pts
Detachment: 10 Crossbowmen (80), with h’ weapons and crossbows. 80 pts
25 Swordsmen (150), with h’ weapons, l’ armour, shields and full command (25). 175 pts
Detachment: 10 Halberdiers (50), with h’ weapons, l’ armour and halberds. 50 pts
10 Huntsmen (100), with h’ weapons, bows and marksman (5). 105 pts
Core total: 745 pts
Special:
1 Gt. Cannon (100), and 3 crew with h’ weapons. 100 pts
Special total: 100 pts
Game 1 - vs. Ogres
A terrible start to my first official torunament, poor deployment and a bad understanding of the enemy army(12" charges! ) combined to give Andy(the staff guy I was playing) a massacre win! Not a good start!
Game 2 - vs. Orcs & Goblins
His army:
* Boar boyz
* Savage Orcs(including command)
* A Black Orc Big Boss(on boar)
* A Night Gobbo shaman
* 20 Night Gobbos(including command)
* 12 Arrer Boyz
A much better result here. A good deployment(my Handgunners held a jungly table quarter by themselves!) and a good strategy(basically, get into combat, use detachments as flankers) paid off handsomely! In the end, I beat the Boar boys and they fled off the table, and with my Huntsmen running rings around the Night Goblins, my opponent was trapped in his table half for the whole game! I also broke his Boar boyz AND his Savage Orcs all inside two turns - with the SAME UNIT!! As victory was only on table quarters(no VP's) I picked up a standard win and 20 generalship points!
Game 3 - vs. Chaos Demons
I cannot recall much about this game, suffice it to say that this was a creditable draw and I was awarded 10 generalship points!
Game 4 - vs. Dwarves
His army:
* Runesmith
* Thane with Battle Standard
* Warriors
* Thunderers
* 2 x 10 Quarrllers
* Organ gun
* Bolt Thrower
I was forced to advance both by my opponent's small deployment zone, and his units being the furthest away the could be from my units and still on the table. Over the next few turns, the Empire's troops were shot to pieces and cut to ribbons. Only the game ending after 1hr denied my opponent victory - result - DRAW!
FINAL THOUGHTS
I primairly entered this tournament to play several games of Warhammer that Saturday - which I succeeded at! I also felt the fury of the Orgres and the Dwarves at small games, and as for the Dawi, I will just say - find cover! They are absouletely lethal! I really enjoyed running rings around the Orcs & Goblins and was please to take home Best Painted army! Overall, a thouroughly enjoyable day!  _________________ Regards,
NK.
www.wiffy.ie
92% of teens have turned to rap. If you are one of the 8% that still listens to real music, copy and paste this into your signature
Last edited by Noble Korhedron on Sun Nov 22, 2009 10:15 pm; edited 6 times in total |
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Seanzala Site Admin

Joined: 15 Jul 2006 Posts: 1447 Location: Sydney, Australia
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Posted: Fri Aug 28, 2009 2:00 pm Post subject: |
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Good work, and welcome to the world of tournaments! They are fantastic fun, I've been doing 1 every 1-2 months for the last year and you find that you become a better player with each one, as well as meeting lots of new friends from the tournament scene. Just come back from a tourney last weekend that had 107 players in it! _________________ My Personal Blog |
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DawiWarlord Moderator

Joined: 15 Jul 2006 Posts: 639 Location: Where The Muffins Are
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Posted: Sat Aug 29, 2009 9:04 pm Post subject: |
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Whoa, quite awesome. And yes, be prepared to get shot when dealing with ze dawi... 8) _________________ "Ephemeral wretch, begotten by accident and toil, why do you force me to tell you what it would be your greatest boon not to hear? What would be best for you is quite beyond your reach: not to have been born, not to be, to be nothing. But the second best is to die soon." -
Silenus to Midas |
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Master.Zangetsu

Joined: 23 Aug 2009 Posts: 25 Location: Subverting the sacred guardiens of the warp gates
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Posted: Mon Aug 31, 2009 9:27 pm Post subject: |
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hmmm tournaments sound ace fun but never got round to one outside with like people i dont know. im always playing in the same group of freinds.
and unlucky on the ogre loss. it looks like an easy win when they feild 4 models or something ridiculus but they tear through my elves like nothing. _________________
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Noble Korhedron

Joined: 30 Jul 2006 Posts: 59 Location: Co. Offaly, Eire.
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Posted: Mon Aug 31, 2009 9:43 pm Post subject: |
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T.Y for the great responses so far guys! Has anybody got anything they would've changed about the list or my gameplay? I didn't really have any set tactics, this being my first torunament!  _________________ Regards,
NK.
www.wiffy.ie
92% of teens have turned to rap. If you are one of the 8% that still listens to real music, copy and paste this into your signature |
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Seanzala Site Admin

Joined: 15 Jul 2006 Posts: 1447 Location: Sydney, Australia
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Posted: Tue Sep 01, 2009 1:32 am Post subject: |
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Hmm as for the list, it's tough with only 1000pts to play around. A few things I can see though:
Firstly, with the Swordsmen detachments, drop them down to 9 and rank them up 3x3. This will make them more maneuverable because they are only are there to get into the flanks of your enemy. They don't need any ranks because the parent unit provides that and the extra two attacks aren't worth that much. These guys are there to negate your enemies ranks, if they get a kill thats an added bonus.
As for the unit of swordsmen, I'd make them into Spears because they are cheaper and make the detachment swordsmen. Swordsmen are the best detachment because are the only ones that come with shields as I don't think you can upgrade detachments at all can you? Also their WS4 provides them extra defence so other WS4 won't hit you on 3's. All you need to worry about with the detachment is having 5 models left at the end of the combat so the shield and WS4 helps with that.
I'd also be tempted to drop the Huntsmen at this points cost, also drop the Hochland and Marksman from the Handgunners. Then, with those points, as well as the points saved from dropping the detachments down to 9 and switching the Swords block to Spears I'd put all the points into a unit of Flagellents. You should be able to get 14 or so with those points. These guys are so versatile and will do a good job for you. You can use them to hold up your enemies good units so you can get one of you other units into their flank (works best if you have a unit of knights though), or you can put them down to protect your other units flanks.
Don't worry about losing the hochland, you can just take Lore of Metal with your wizard to pick off enemy characters. _________________ My Personal Blog |
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Noble Korhedron

Joined: 30 Jul 2006 Posts: 59 Location: Co. Offaly, Eire.
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Posted: Tue Sep 01, 2009 1:40 am Post subject: |
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| Seanzala wrote: | Hmm as for the list, it's tough with only 1000pts to play around. A few things I can see though:
Firstly, with the Swordsmen detachments, drop them down to 9 and rank them up 3x3. This will make them more maneuverable because they are only are there to get into the flanks of your enemy. They don't need any ranks because the parent unit provides that and the extra two attacks aren't worth that much. These guys are there to negate your enemies ranks, if they get a kill thats an added bonus.
As for the unit of swordsmen, I'd make them into Spears because they are cheaper and make the detachment swordsmen. Swordsmen are the best detachment because are the only ones that come with shields as I don't think you can upgrade detachments at all can you? Also their WS4 provides them extra defence so other WS4 won't hit you on 3's. All you need to worry about with the detachment is having 5 models left at the end of the combat so the shield and WS4 helps with that.
I'd also be tempted to drop the Huntsmen at this points cost, also drop the Hochland and Marksman from the Handgunners. Then, with those points, as well as the points saved from dropping the detachments down to 9 and switching the Swords block to Spears I'd put all the points into a unit of Flagellents. You should be able to get 14 or so with those points. These guys are so versatile and will do a good job for you. You can use them to hold up your enemies good units so you can get one of you other units into their flank (works best if you have a unit of knights though), or you can put them down to protect your other units flanks.
Don't worry about losing the hochland, you can just take Lore of Metal with your wizard to pick off enemy characters. | You raise some interesting points! I might just do that - or drop the Handgunners altogether and make them a second unit of Crossbowmen. However, I would like to point out that the Halberdiers are granted +1S by their weapons, and so this is why I will probably definitely keep them - I prefer Lore of Fire at these points frankly, as I like the magic missiles, "Wall of Fire" and especially "Flaming Sword of Rhuin" - that last spell in particular can be a nasty surprise for your enemy if the Wizard gets into combat!  _________________ Regards,
NK.
www.wiffy.ie
92% of teens have turned to rap. If you are one of the 8% that still listens to real music, copy and paste this into your signature |
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Seanzala Site Admin

Joined: 15 Jul 2006 Posts: 1447 Location: Sydney, Australia
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Posted: Tue Sep 01, 2009 1:47 am Post subject: |
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Yeah Halberdiers do have +1S, but if there is only 3 of them across, you are still averaging less than 1 kill (if enemy is WS3, T3 it is 1 wound before AS. Bear in mind though that most troops these days have better stats than you). The 4+ AS and WS4 of the Swordsmen suits the purposes of a detachment better I reckon, which is to survive and negate ranks.
I agree, Fire is generally better than metal, but if you come across Brets or Warriors of Chaos or Dwarfs, don't hesitate to pick Metal. The fire spells won't do that much against their high T and AS. No 1 Metal spell will hurt them much easier, and picking off characters in two turns can get you some easy points. _________________ My Personal Blog |
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Noble Korhedron

Joined: 30 Jul 2006 Posts: 59 Location: Co. Offaly, Eire.
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Posted: Tue Sep 01, 2009 9:14 am Post subject: |
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| Seanzala wrote: | Yeah Halberdiers do have +1S, but if there is only 3 of them across, you are still averaging less than 1 kill (if enemy is WS3, T3 it is 1 wound before AS. Bear in mind though that most troops these days have better stats than you). The 4+ AS and WS4 of the Swordsmen suits the purposes of a detachment better I reckon, which is to survive and negate ranks.
I agree, Fire is generally better than metal, but if you come across Brets or Warriors of Chaos or Dwarfs, don't hesitate to pick Metal. The fire spells won't do that much against their high T and AS. No 1 Metal spell will hurt them much easier, and picking off characters in two turns can get you some easy points. | Thanks Seanzala! Very well, I will consider this... However, if I might point out that I actually use my detachments 5-wide you might understand where I'm coming from. I find this little trick can help to make them look bigger!  _________________ Regards,
NK.
www.wiffy.ie
92% of teens have turned to rap. If you are one of the 8% that still listens to real music, copy and paste this into your signature |
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Seanzala Site Admin

Joined: 15 Jul 2006 Posts: 1447 Location: Sydney, Australia
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Posted: Tue Sep 01, 2009 9:22 am Post subject: |
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I guessed that you ran them 5 wide, most people do. but at least try them 3 wide for a few games and see how they go _________________ My Personal Blog |
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Captain PLowman

Joined: 25 Oct 2007 Posts: 294 Location: Leading from the front.
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Posted: Tue Sep 01, 2009 12:04 pm Post subject: |
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Yeah, I agree with Seanzala. I find detachments work best in 3x3 formation, because they take up less space in your deployment zone (not that it is really an issue in 1000pts), it is harder for the enemy to direct charges against them, and in combat the enemy has less models in base to base contact, which means less attack coming at you. _________________ Saviour, He can move the mountains. My God is mighty to save.
None are innocent - there are merely varying levels of guilt. |
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Seanzala Site Admin

Joined: 15 Jul 2006 Posts: 1447 Location: Sydney, Australia
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Posted: Tue Sep 01, 2009 12:18 pm Post subject: |
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And Plowman, I wonder who gave you that idea...?  _________________ My Personal Blog |
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Captain PLowman

Joined: 25 Oct 2007 Posts: 294 Location: Leading from the front.
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Posted: Wed Sep 02, 2009 9:28 am Post subject: |
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The great Cherrybrook Warhammer sage of course  _________________ Saviour, He can move the mountains. My God is mighty to save.
None are innocent - there are merely varying levels of guilt. |
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